Technologies used: Blender (3D modelling and rendering)
For my master’s thesis I have designed and created a 3D prototype of a screen-free underground playground in Blender. The following picures will show my process.
First low-fidelity prototype
Development of the prototype
Render of a high fidelity prototype
Render of a high fidelity prototype – from inside/underground
To develop my skills, I have followed several YouTube-tutorials. Here are some of the results:
Render of two intricate vases with a focus on lighting and shadow